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Programs & Activities
The spirit of competition and physical challenge is at the core of this unique teambuilding adventure. During The Adventure Race™, the participants are broken down into teams. Each team functions as a unit during race and must complete each leg of the race as a unit. The Adventure Race is comprised of three legs:
- The Mountain Bike Course
- The Canoe Course
- The Running Course
The core of The Adventure Race is not only completing the physical challenge of each leg, but more importantly working through the special tasks before each leg. In order for a team to move forward during the race, they must complete each special task successfully. This event is filled with friendly competition, physical energy and plenty of opportunities to explore the dynamics of a group in pressure situations.
The America’s Cup Challenge is a team building event requiring participants to design, create, and race a boat on the shores of Lake Erie or any lake!
As participants arrive, groups are formed into teams of 5-6 people. Each team is given the rules, instructions and specifications for building their own specialized boat. At this point, teams must determine the design for their water vehicle, choose point people for each project, and allocate resources to each project (e.g. human resources and materials.) Once this has been completed, the teams may turn their cards in for the actual materials. After the materials have been collected, teams may negotiate with other teams to trade and barter for material resources.
When the building phase has been accomplished, all teams must showcase their designs in the boat parade. Each team is then presented with the race circuit. Teams must compete with one another in the water utilizing the water vehicle they just created. Laughter abounds as teams compete.
The America’s Cup Challenge is filled with friendly competition, physical energy and plenty of opportunity to explore the dynamics of a group in pressure situations.
The Daytona Challenge is an exciting event based on the concepts of friendly competition, collaboration and collegiality. After a session of icebreakers, teams are formed and given the task of building race cars out of a limited set of materials. Each race car must be built within the framework of pre-determined specifications, but teams are given creative freedom with their designs.
After all cars are created, the competing teams gather to share their designs during the New Car Design Expo. Following the expo, there is a Pre-Race Parade, and then it is off to the pits to prepare for the main event. Laughter abounds as teams compete for the champion title of The Daytona Challenge!
The GPS Adventure™ takes the use of modern technology to a new level. This event involves one or more teams going on a high-tech scavenger hunt. Each team is given a GPS (Global Positioning System) unit and taught basic GPS skills. Once the newfound skills are acquired, teams traverse around the resort and conference center trying to find pinpointed coordinates. At each of these locations, the teams must either participate in a physical challenge, puzzle, or debrief questions in order to get their next set of coordinates.
The event is a combination of intense physical and mental activity, a modern-day version of the old orienteering team challenges. During the GPS Adventure teams must plan, communicate and execute to achieve their goals. The GPS Adventure is a fun way to examine team dynamics in a highly engaging setting.
Mission Possible is Nuhop’s version of a high energy, fun and engaging scavenger hunt. We have taken the best practices of reality television and modern day technology to create a scavenger hunt that your peers will be talking about for years to come.
Mission Possible programs begin by dividing your group into teams of 6-8 people. Each team is equipped with either a Smart Phone or iPod Touch prior to the beginning of the race. Traditional hunts equip you with a scavenger hunt list, a digital camera, a collection pack and a map of the venue or city whereas Mission Possible sends you these staples with tools you use on a daily basis i.e. picture messaging, voice messaging, video messaging, text messages, emails and links to specific URL’s and blogs. Just to keep things a bit on the old school side, we prepare a few traditional scavenger hunt exercises that you will engage in while on The Mission Possible Challenge.
Just like the reality show "The Amazing Race", teams will race through the city or around the chosen venue to solve puzzles, decipher clues, earn points and work together as a team to achieve ultimate team success. Each Mission Possible Event is customized to that specific location or venue.
As team members enter the conference room they are filled with intrigue because in the middle of the room there are piles of materials including, pulleys, ropes, marbles, bowling balls, mousetraps, gears and more.
This 3-4 hour team development program asks participants to design and construct a Rube Goldberg style machine. A Rube Goldberg machine or device is a deliberately over-engineered machine that performs a very simple task in a very complex fashion, usually including a chain reaction. The very simple task during the On Target program is to launch a ball into a bucket.
During the On Target Program, the larger group is split into smaller teams comprised of 4-5 people. Each team is given responsibility for constructing one part of the machine. Each team’s initial reaction is to work in isolation without consultation with the other teams. Each team has the responsibility of creating a device that has 2-3 chain reactions within it’s design, although these chain reactions need to connect with the chain reactions of those around them. To be successful during this exercise teams must remain focused on the end goal of creating the On Target Machine.
There is only a certain amount of equipment for all teams to use within the room, therefore communication amongst teams is very important for successful completion of the task. This fun and engaging program illustrates the elements of managing a project successfully, innovation, assigning roles, responsibilities and accountabilities and the deliverable of producing a final product that works. At the end of this exercise, participants experience a sense of collaboration and success as team members promote a “One Team” attitude.
In today’s fast paced society, we often forget about the simple things that are important in this world. The simple act of giving is one of these things. Giving in the context of The Paperclip Challenge is a bit different than just giving of our time and resources it is the art of giving or trading for a greater purpose.
A few years back a gentleman named Kyle McDonald set himself on a mission (for personal gain) to trade a red paperclip for something more valuable. His ultimate goal was to trade this item up to eventually get a house. Did he achieve his goal, well the answer is listed below:
He traded his red paperclip for a Fish Pen, that turned into a doorknob, then a coleman stove, a red generator, a beer keg with neon Budweiser sign, a snowmobile, one trip to Yahk, BC., a cube van, one record contract, one year in Phoenix, one afternoon with Alice Cooper, a Kiss snowglobe, one movie role and finally A House at 503 Main Street in Kilping, Saskatchewan, Canada.
Kyle McDonald achieve his personal mission . . . he got his house from one simple paperclip. The concept of The Paper Clip Challenge as a team development event is one of greater value. The challenge of this exercise is for your team to embark on a journey that will tap each team members inner talent to muster up the confidence to trade up for the greater good.
The Nuhop Center will guide your team through the ground rules for this unique challenge where all teams will begin with a red paperclip . . . with the ultimate goal of trading the paperclip up to an item of value that can either be given to your company’s charity of choice or sold to benefit your selected charity. Does your team has what it takes to Trade Up?
While similar to a traditional workshop session, a Nuhop Playshop is a practical educational program or seminar where participants learn about and experience methods, techniques or skills used in a particular field. But instead of a program where the instructors employ traditional instructional tools (our dear friends PowerPoint, whiteboards, and handouts), a Nuhop Playshop fully engages participants with interactive group play and Intentional Kinesthetic Programming (IKP) to emphasize the central knowledge, skills, or concepts. Ignite, Play and Learn!
Dust off the old lawn chairs. Lace up those unused sneakers. Put on an extra layer of sunscreen. Today my friends, we go out and PLAY! While the notion may sound simple, “...the genius of play is that, in playing, we create imaginative new cognitive combinations. And in creating those novel combinations, we find what works” (Brown, 2009). Play fuels our imagination, creativity, problem-solving abilities, and improves our overall mental health. It is amazing that something so important happens so infrequently in our everyday lives. To fight this trend, we have taken the best traditional, and not so traditional, lawn games and created an event full of playful surprises dedicated to the pursuit, discovery, and mastery of the art of play. A team that plays together, stays together!
The Teams arrive at the venue and begin the day with a highly engaging mix of energizers, team challenges and communication activities to set the stage for the main event of The Survivor Challenge.
As participants arrive at the venue they are broken down into pre-determined groups of 3-5 people. Each group is issued their own hand-held GPS (Global Positioning System) device and the rules for The Survivor Challenge. The Nuhop staff trains each GPS Team with the basic knowledge needed to find the hidden geo caches on the venue. (A geo cache is a hidden canister at a certain coordinate indicated on a GPS machine)
Once each GPS Team has a grasp of their new technology, it is off to the races. Each Team is given a predetermined amount of time to find as many caches as possible. When the teams locate a cache container, they must look inside to gain their next coordinates. They must also select a card with a list of materials on it. Later in The Survivor Challenge, teams will be required to turn in their cards for the materials in order to build a dune buggy and boat. Each card is unique with a list of different materials on them so The GPS Teams must be selective on their card choice. At a few of the caches, teams must successfully complete a choice of two tasks prior to selecting their cards and receiving their new coordinates.
When the predetermined amount of time is up, all teams must come back to the staging area on the beach where they are required to merge with another team of 3-5 people. These groups form the new teams for the second leg of The Survivor Challenge. Each team is then given the rules for this leg, which includes instruction, and specs for the building of their Dune Buggy or Specialized Boat.
At this point, teams must determine the designs for their land or water vehicles and determine point people for each project. They must allocate resources to each project; i.e. human resources and materials. Once this has been completed, the teams may turn their cards in for the actual materials. After the materials have been collected, teams may negotiate with other teams to trade and barter for material resources.
When the build phase is complete, all teams must showcase their designs in the Buggy or Boat Parade! Each team is then presented with a race circuit. Teams must compete with one another in a Dune Buggy or Boat Race utilizing the land or water vehicles they just created. Laughter abounds as teams compete for the title of The Survivor Challenge.